wabaku
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Post by wabaku on Jul 17, 2010 23:31:52 GMT -5
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wabaku
Junior Member
Posts: 86
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Post by wabaku on Jul 17, 2010 23:32:45 GMT -5
Name: Age: Gender: Alignment: Realm: Appearance: Past:
Now, most of this is fairly obvious. However, two of these might not make any sense yet. ALIGNMENT: Your alignment is handled in typical DnD fashion. There are 9 Alignments, on two Scales. The first scale is Law vs Chaos. The second scale is Good vs Evil. The middle path of either scale is Neutral. Therefore, the possible alignments (and great examples of them) are as follows.
Lawful Good
Lawful good is known as the "Saintly" or "Crusader" alignment. A lawful good character typically acts with compassion, and always with honor and a sense of duty. A lawful good nation would consist of a well-organized government that works for the benefit of its citizens. Dick Tracy, Captain America and Indiana Jones are examples of lawful good characters.
Neutral Good
Neutral good is known as the "Benefactor" alignment. A neutral good character is guided by his conscience and typically acts altruistically, without regard for or against Lawful precepts such as rules or tradition. A neutral good character may cooperate with lawful officials but does not feel beholden to them. A doctor that treats soldiers from both sides in a war would be considered neutral good. Examples of neutral good characters include Zorro, and Spider-Man.
Chaotic Good
Chaotic good is known as the "Beatific" or "Rebel" alignment. A chaotic good character favors change for the greater good, disdains bureaucratic organizations that get in the way of social improvement, and places a high value on personal freedom. Robin Hood is a good example of chaotic good individuals.
Lawful Neutral
Lawful neutral is called the "Judge" or "Disciplined" alignment. A lawful neutral character typically believes strongly in Lawful concepts such as honor, order, rules and tradition, and often follows a personal code. A lawful neutral society would typically enforce strict laws to maintain social order, and place a high value on traditions and historical precedent. Examples of lawful neutral characters might include a soldier who always follows orders, a judge or enforcer that adheres mercilessly to the word of the law, a disciplined monk, or a cowardly commoner.
Characters of this alignment are neutral with regard to good and evil. This does not mean that lawful neutral characters are amoral or immoral, or do not have a moral compass; but simply that their moral considerations come a distant second to what their code, tradition or law dictates. They typically have a strong ethical code, but it is primarily guided by their system of belief, not by a commitment to good or evil. James Bond, Odysseus, and Sanjuro from Yojimbo are lawful neutral.
Neutral
Neutral alignment, also referred to as True Neutral or Neutral Neutral, is called the "Undecided" or "Nature's" alignment. This alignment represents neutral on both axes, and tends not to feel strongly towards any alignment. A farmer whose only concern is to feed his family is of this alignment. Most animals, lacking the capacity for moral judgement, are of this alignment.
Some neutral characters, rather than feeling undecided, are committed to a balance between the alignments. They may see good, evil, law and chaos as simply prejudices and dangerous extremes. Lara Croft, Lucy Westenra from Dracula and Han Solo in his early Star Wars appearance are neutral.
Chaotic Neutral
Chaotic neutral is called the "Anarchist" or "Free Spirit" alignment. A character of this alignment is an individualist who follows his or her own heart, shirks rules and traditions. They typically act out of self-interest, but do not specifically enjoy seeing others suffer. Many adventurers are of this alignment.
An unusual subset of chaotic neutral is "strongly chaotic neutral", describing a character who behaves chaotically to the point of appearing insane. Characters of this type may regularly change their appearance and attitudes for the sake of change, and intentionally disrupt organizations for the sole reason of disrupting a lawful construct. Captain Jack Sparrow, Al Swearengen from the TV series Deadwood, and Snake Plissken from Escape from New York are verifiably chaotic neutral characters.
Lawful Evil
Lawful evil is referred to as the "Dominator" or "Diabolic" alignment. Characters of this alignment show a combination of desirable and undesirable traits: while they typically obey their superiors and keep their word (trustworthy), they care nothing for the rights and freedoms of other individuals. Examples of this alignment include tyrants, devils, honorable but undiscriminating mercenary types, and soldiers who follow the chain of command but enjoy killing for its own sake. Boba Fett of Star Wars, and X-Men's Magneto are examples of lawful evil characters.
Neutral Evil
Neutral evil is called the "Malefactor" alignment. Characters of this alignment are typically selfish and have no qualms about turning on their allies-of-the-moment. They have no compunctions about harming others to get what they want, but neither will they go out of their way to cause carnage or mayhem when they see no direct benefit to it. An example would be an assassin, who has little regard for formal laws but does not needlessly kill. A villain of this alignment can be more dangerous than either lawful or chaotic evil characters, since he is neither bound by any sort of honor or tradition nor disorganized and pointlessly violent. X-Men's Mystique, and Sawyer of Lost are neutral evil characters.
Chaotic Evil
Chaotic evil is referred to as the "Destroyer" or "Demonic" alignment. Characters of this alignment tend to have little respect for rules, other peoples' lives, or anything but their own selfish desires. They typically only behave themselves out of fear of punishment, and seem to destroy only for the sake of destruction. Artfully put: "Some people aren't looking for reason. Some people just want to watch the world burn." Carl Denham from King Kong, The Joker from Batman, and Riddick from Pitch Black are chaotic evil.
Head hurt yet? It isn't as bad as it looks.
Then, we have Realm. Realm is a bit simpler, it refers to your home nation, or whatever nation you are currently working for. (Magic, Tech, or Neutral.)
Next, we cover RACE.
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wabaku
Junior Member
Posts: 86
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Post by wabaku on Jul 17, 2010 23:33:17 GMT -5
Race It looks so innocent, doesn't it? Well, this is a bigger decision than that box makes it seem. Your race determines what species you belong to, and it has a massive effect on your abilities and natural proficiency. Observe: www.demonicaacademy.proboards.com/index.cgi?action=display&board=race&thread=258(There will be more races as they are discovered, make themselves known, but these are the most common.) Let's break down the 'Human' race to show you the pieces of each Race and what it gives you. "Humanity is currently the most common race on this world. They are exactly the same as Humans on Earth." This part here is flavor text, usually just to tell you the race's lot in the world, or commonness, or appearance... but... "They have high enough intelligence and spirit to become a talented Tech or Magic user." It also usually tells you how skilled they are at any given class. In this case, Humans are good at ALL classes, Tech and Magic. "Bonus: Jack of All Trades The Human can use all classes equally well, and can learn one skill based on their past experiences or history." Every class has at the minimum one special ability. For Humans, it is Jack of All Trades (JAT). JAT allows Humans to use almost any class with equal proficiency, and gives them one free Skill based on their life and their past experiences. More on Skills later. "Penalty: Master of None The Human, while skilled at all classes, is only above average. He will never be as fast as an elf, as strong as an Ork, so on and so forth." But inevitably, every race has it's downfall, it's failings, it's weaknesses. For the Human, it is rather mild. While their Bonus gives them Natural talent in every class, they are never the best in their field, trading depth of knowledge for width. Any specialist can out-preform a Human in their own field. Before we can move to Classes, I feel we should cover Skills, Spells, and Specials. (SSS)
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wabaku
Junior Member
Posts: 86
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Post by wabaku on Jul 17, 2010 23:59:30 GMT -5
Before you read this post, look at these links. www.demonicaacademy.proboards.com/index.cgi?board=bank&action=display&thread=264&page=1www.demonicaacademy.proboards.com/index.cgi?action=display&board=bank&thread=263&page=1So. A Skill or Spell are special abilities that have to be activated, have a limited duration, and can only be used a certain number of times per battle. Most of these are Offensive attacks or short-term defenses. A Special is an ability that is ALWAYS active, or can be switched on and off passively at any moment. A Catalyst is an ability that, by itself, is pointless. It is designed to allow you to compound on it by adding more related powers. The cost list tells you how to get new skills, so I won't go over that. Now, how many of these things do you start with? "Skills/Spell: For new characters, Two Weaks and One Medium Specials: For new characters, Two Weaks and One Medium." There it is. Two Weaks, and One Medium to start you out. Easy enough. I'm done for now, so if you have any questions, just post them here.
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wabaku
Junior Member
Posts: 86
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Post by wabaku on Jul 18, 2010 0:00:43 GMT -5
((Disclaimer from Wabaku. None of these posts are my own, they are copied from the original forums for convenience. All credit goes to our ADMIN or Mutagen.))
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