Post by wabaku on Jul 17, 2010 23:28:58 GMT -5
Technology Classes
Cybernetic
Cybernetics replace parts of their own body with mechanical parts, using them to enhance strength and speed. They can also build special abilities into their Cybernetic body parts.
Ex Power
Mecha Arm: ___'s left arm has been replaced by a large, bulky mecha arm. While the arm is heavy and clumsy, it has incredible strength. There is a rifle built into the forearm.
Gadgeteer
Gadgeteers are tinkerers that use any available parts to create a wide variety of one-shot gadgets that can be easily replaced. Their true strength lies not in brute force, but in variety and tricks.
Ex Power
FlashBang: ___ creates a ball of very fragile glass filled with a strange liquid. When it hits something, it detonates. The explosion is harmless, but the light and sound are enough to stun an opponent.
Technician
Technicians use technology to create robotic minions that fight for them. While a begining Technician may have trouble battling, more powerful ones can have legions of robots with a variety of powers. They also have one 'Guardian' robot that is more powerful.
Ex Power
Clockwork Golem: The clockwork golem is a robot specially designed by ___ as a Guardian robot. It is roughly 7' tall, and it's entire body is composed of whirring gears. It is capable of using gears as shields, saw blades, or projectiles. It can rebuild itself for no cost after each battle.
Magic Classes
Adept
The Adept channels mana through his own body to alter himself, much as a Cybernetic uses technology. This mana cannot be extended much farther than the skin, but can be used in many ways.
Ex Power
Burst Fist: __ can concentrate mana into his/her fists to increase damage and reflexes.
Shaman
Instead of channeling mana directly, a Shaman focuses all of his power into a 'Totem', a spirit that is based on a specific aspect of facet of the world, and casts all his spells through that. They have a good variety, based on their current spirit, but are physically the weakest of the mages.
Ex power
Totem of water: __ may summon the whimsical spirit of water who appears as a small liquid sprite. This totem has many of it's own personal powers and it's own personality. It grows through it's bond with the Shaman who summoned it.
Wizard
The Wizards are the most sterotypical of the Magic-users. Through study and willpower, they channel mana directly into an outside effect, bypassing the Totem or skin. They have the greatest mana control, often completely untouched by their own spells. They gain power by specializing, narrowing their field and losing access to most of the other schools of magic.
Ex power
Fire Bolt: This mage has the ability to launch a burst of fire from their hands a set number of times a day.
Cybernetic
Cybernetics replace parts of their own body with mechanical parts, using them to enhance strength and speed. They can also build special abilities into their Cybernetic body parts.
Ex Power
Mecha Arm: ___'s left arm has been replaced by a large, bulky mecha arm. While the arm is heavy and clumsy, it has incredible strength. There is a rifle built into the forearm.
Gadgeteer
Gadgeteers are tinkerers that use any available parts to create a wide variety of one-shot gadgets that can be easily replaced. Their true strength lies not in brute force, but in variety and tricks.
Ex Power
FlashBang: ___ creates a ball of very fragile glass filled with a strange liquid. When it hits something, it detonates. The explosion is harmless, but the light and sound are enough to stun an opponent.
Technician
Technicians use technology to create robotic minions that fight for them. While a begining Technician may have trouble battling, more powerful ones can have legions of robots with a variety of powers. They also have one 'Guardian' robot that is more powerful.
Ex Power
Clockwork Golem: The clockwork golem is a robot specially designed by ___ as a Guardian robot. It is roughly 7' tall, and it's entire body is composed of whirring gears. It is capable of using gears as shields, saw blades, or projectiles. It can rebuild itself for no cost after each battle.
Magic Classes
Adept
The Adept channels mana through his own body to alter himself, much as a Cybernetic uses technology. This mana cannot be extended much farther than the skin, but can be used in many ways.
Ex Power
Burst Fist: __ can concentrate mana into his/her fists to increase damage and reflexes.
Shaman
Instead of channeling mana directly, a Shaman focuses all of his power into a 'Totem', a spirit that is based on a specific aspect of facet of the world, and casts all his spells through that. They have a good variety, based on their current spirit, but are physically the weakest of the mages.
Ex power
Totem of water: __ may summon the whimsical spirit of water who appears as a small liquid sprite. This totem has many of it's own personal powers and it's own personality. It grows through it's bond with the Shaman who summoned it.
Wizard
The Wizards are the most sterotypical of the Magic-users. Through study and willpower, they channel mana directly into an outside effect, bypassing the Totem or skin. They have the greatest mana control, often completely untouched by their own spells. They gain power by specializing, narrowing their field and losing access to most of the other schools of magic.
Ex power
Fire Bolt: This mage has the ability to launch a burst of fire from their hands a set number of times a day.